#pragma once
#include "Projectiles.h"
class Bullet : public Projectiles
{
	float range = 50;
	float timer;
	float waitExplode = 1;
	bool exploded = false;
	std::string explodeemitter;
	int activeemitter2;
public:
	Bullet(std::string en, std::string en2);
	virtual ~Bullet();
	virtual void Update(float elapsedTime) override;
	virtual void Render() override;
	virtual void HandleCollision(const IEntity* other);

};

